[in progress] a 2d storytelling-oriented game engine, built on allegro 5
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#ifndef GAFU_SET_H
#define GAFU_SET_H
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
struct set_tile {
bool walkable;
struct set {
unsigned tile_count;
struct set_tile *tiles;
struct set* set_load(const char *fname, unsigned tw, unsigned th, unsigned bw);
struct set_tile* set_at(struct set *s, unsigned n);