[in progress] a 2d storytelling-oriented game engine, built on allegro 5
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#ifndef GAFU_MAP_H
#define GAFU_MAP_H
#include "set.h"
struct map_plane {
unsigned width;
unsigned height;
unsigned *plane;
struct map {
unsigned set_count;
struct set **sets;
unsigned plane_count;
struct map_plane *planes;