xdg_basedir =========== This is a simple crystal interface to the XDG Base Directories. It is based on the XDG Base Directory Specification, the latest version of which (0.7) can be found [here](https://specifications.freedesktop.org/basedir-spec/0.7/). The XDG Base Directories Specification is a definition of the directories where things like a program's configuration files and stored data ought to be written to and read from, along with the order of precedence to be used when searching for those kinds of files. If you've ever seen a program that stores its configurations in the `.config` directory, that program is, at least in part, following this specification. This crystal interface to the specification provides methods for simply listing the base directories, as well as a helper method for easily building file paths relative to them. installation ------------ First, add the dependency to your project's `shard.yml` file: ```yaml dependencies: xdg_basedir: github: shmibs/xdg_basedir ``` and then run `shards install`. usage ----- Suppose you're writing a program called `program_name`, and you want to read one of its configuration files, `file_name.conf`. After reading, you want to perform some operation on the contents of the file, and then write the new contents back to `file_name.conf`. Using this module, that might look something like the following: ```crystal require "xdg_basedir" # Note: for simplicity's sake, exception handling has been ignored for the # calls to File.read and File.write # typically, files in the XDG Base Directories will be first sorted into # directories, based on the program that uses them. This isn't always the case # however, and so it is not enforced read_path = XDGBasedir.full_path("program_name/file_name.conf", :config, :read) # the specification dictates that base directory locations be determined using # both the state of the filesystem and the state of certain environment # variables. it's thus possible that an appropriate base directory won't be # found, so a nil check is required if read_path contents = File.read(read_path) # ...do something with the contents here... # write_path here is not necessarily the same as read_path above. full_path # above will check through the hierarchy of fallback base directories and, if # it finds the target, return the path into the directory where it was found. # there is only one base directory for writing, however, and so it is always # returned here. this means that the first time program_name is run, it might # read in some system-wide config, write back a user-specific config, and # then read the user-specific version thereafter write_path = XDGBasedir.full_path("program_name/file_name.conf", :config, :write) # again, nil check necessary... if write_path File.write(write_path, contents) end end ``` The `full_path` method takes an argument *type*, which was set above to `:config`. This argument indicates the type of files that are stored in the base directory that should be selected. There are four possible types: - `:data` directories are used for storing and retrieving persistent files across multiple runs of a program. - `:config` directories are used for storing and retrieving a program's configuration files. - `:cache` directories are used for storing non-essential data which may or may not be retained - `:runtime` directories are used for storing runtime files (e.g. lock files or sockets) Every method defined under `XDGBasedir` takes one of these types as an argument. In addition to `full_path`, two lower-level methods are also provided: - `write_dir`, which returns the single directory where files of a given type should be written - `read_dirs`, which returns a hierarchical list of base directories from which files of a given type should be read However, these two methods will probably be less useful. license ------- This library is licensed under [The MIT License](https://opensource.org/licenses/MIT).